Xbox 360 badminton game
The butt is the enlarged end of the shaft that prevents the player's hand from slipping off the handle. The Badminton World Federation is the world governing body for the game. BWF regulate, promote, develop and popularise the sport globally with world events. The vision of the Badminton World Federation is 'giving every child a chance to play for life'. Note : The badminton juniors section explains more about the rules of the game for children and some of the equipment used by small kids.
A carry was formerly an illegal stroke and often called a throw or a sling. If you carry the shuttle it means you did not hit it properly but caught and held it on the racket before slinging the execution of the shot. In the modern game, the codified rules of badminton jargon generally consider a carry to be a legal tactic providing it was clearly a single forward stroke.
The center line separates the two service boxes left and right service zones. It marks a perpendicular central line from the net to the rear baseline and divides each court half into two sections. The players should change ends at the completion of each game and when the leader scores six points point game or eight points pointer in the third game. Clear shots is a term that defines strokes played from the back of a badminton court to the deep rear area of the opponent's half.
In badminton terms and definitions, a closed face situation refers the racket face when it has a downward pointing position. The head of the shuttle is traditionally made of cork. When played, the shuttle turns to fly with a cork first trajectory and then remains with a cork-first orientation.
The cork tip is the rounded base of the shuttlecock which is also made of synthetic materials e. The design of a badminton court creates an area of play for use indoors. It should provide a synthetic or hardwood surface offering good traction with clear and defined outer boundary lines.
A cross-court shot is one that crosses the center line and usually travels along the length of the net e. The cross strings run perpendicular to the shaft. There are around crosses on a badminton racket. The definition of a dab shot in badminton is a crisp downward stroke using minimal backswing, but with excessive follow-through played in the forecourt zone. You need good body position, with a flexible arm and wrist, to play the shot.
Execution of the stroke uses fast action in the fingers but limited finger movement. A 'Danish Wipe' shot is a hybrid backhand stroke - a combination of a lob and a drive. It is used to play a lofty shuttle from far ends of the court.
The racket is swept down deep to knee height and then up and under the shuttle and should finish with a strong follow-through. Hitting a shuttle out of play is called a 'dead bird'. You might say it belongs to one of the funny badminton terms and phrases. Deception is an important part of game tactics by hiding what shots you intend to play, either through very quick motions or misdirection before making contact with the shuttle.
Playing defencively generally means hitting shots upwards and lofty. Defencive play has similarities to the shots played when executing serves in badminton. The defencive clear shot is played high and deep in an attempt to gain more time or to slow down the pace of a rally. Essentially, diagonal is a term used to describe badminton doubles rules for player positions. Two players divide the court on a diagonal as opposed to right angles as in front-and-back or side-by-side.
In badminton terminology, the divorce area refers to a narrow rectangle feet from the net. The area is situated between the rear-court and fore-court players and between the sidelines. The phrase actually originates from mixed gender games when irate husbands would berate their overly enthusiastic wives if they clashed rackets in this particular section of the court. Doubles matches have two players on each team and on opposing sides thus, a total of four players on the court. Read more on how badminton doubles rules use the larger-sized wider court markings.
The double hit is a shot contacting the receiver's racket twice, either by one player or by both players. A double hit by two players is always a fault. The rules surrounding a double hit by a single player are more nuanced. If two strokes are used then the double hit is a fault. If a single stroke is used, then historically a fault was called. But, the shot tends to be a legal stroke in the modern game.
The doubles sideline marker denotes the court inbound width of 20 feet used for doubles matches i. The service court for doubles games is an area measuring 44 x 20 feet. Check how the BWF govern court boundaries for badminton doubles regulation games.
Driving the shuttle fast and low, almost horizontal in flight over the net, is called a drive. The drive serve is played as flat as possible clearing the net and hit hard to fall at the back of the service court. Note : Many of the top players use it as a deceptive alternative to playing regular short and long serves. The badminton drop serve similar to toss serve is played by dropping the shuttle to fall before hitting the serve and used most in forehand service strokes.
Playing a drop shot in most court games e. The aim is to make the shuttlecock fall sharply inside the opponent's court and as close to the net as possible.
Note : Do you have an appetite for wisdom and mastery? Take a time out and browse through our cornerstone section listing all the UK rules and regulations that we cover Buying what you need from the list of badminton equipment and accessories is not always a big expense.
But, choosing the right gear will definitely enhance your playing experience. As a rule, the badminton umpiring equipment and clothing is provided by the tournament coordinators and sponsors.
Match officials and line judges may need to bring their own gear kit and paraphernalia if not. Badminton events are the disciplines which players may enter and compete in tournament play. Fast drop is one of the lesser used badminton terms. It is a variation of a normal drop shot where a player strikes the shuttle harder to give the opponent less time to react. Faults in badminton are violations of the BWF codified rules and regulations while serving or receiving the shuttle, and during normal play.
A player commits a fault in badminton when the shuttle:. A fault also occurs if a player strikes the shuttle on the wrong side of the net. Making contact with the net, or either of the posts that support it, by any means is also considered a fault.
A feather shuttle is one with a skirt comprised of bird feathers e. Sixteen individual feathers are attached to the skirt of the shuttlecock tip to stabilize it and to make it aerodynamic. A feint is also called a balk. It is any deceptive move that fools or dummies an opponent disconcertingly before or during the serve. A rule change to rally scoring occurred in It altered doubles play team members to carry out the service in succession.
Surprising your opponent by using a flick describes a quick wrist-and-forearm rotation technique. The flick deceptively changes an apparent soft shot into a much faster, and often a winning, passing shot. A flick serve is an advanced service shot taken from the backhand position and arched over the opponent toward the long-service line. This shot requires a developed forearm and wrist to generate the power and quickness to catch the receiver off guard.
The difficulty or skill level of an event in a tournament is usually designated by the letters A, B, C and D. Flight A would be the most advanced level. The badminton expression of 'flight path' refers to the trajectory taken by a shuttle after the stroke. The shuttle's flight path is seen by many as a distinguishing trademark between cheap plastic shuttles and a professional feathered shuttlecock.
Follow-through describes the path of the racket following its contact with the shuttle. It is an important technique of producing controlled strokes and predictable shots. A foot fault is a service fault made by a player in which he or she oversteps the boundary of the service court. When you have mastered good footwork in badminton it means you will reach the shuttlecock early in the fastest time and using the shortest distance.
Footwork is a principle reason why professionals have less injuries and make badminton look effortless and graceful. The forecourt area is the front third of the court. It is the region between the short service line and the net. For a right-handed player, the stroke used in returning the bird from the right side of the body is called a forehand stroke in badminton.
Losing a point on a serve, with no actual effort made by the opposer, is termed 'giving away a free point'. Free points are similar to unforced errors in the rules of tennis and should be kept to a minimum.
In badminton expressions, 'front and back' is a doubles game player position whereby one partner is in front of the other and close to the middle line, as a rule. It is a quirky badminton term defining a racket grip rotated 90 degrees from the traditional hand position. The head is parallel to the net in a frying pan grip with the front of the racket facing the net. A game is part of an incomplete set. Typically it occurs when one player or doubles team has amassed enough points to win a single contest - but not necessarily the whole match.
Either the word 'game' or the word 'point' should be announced when serving for a game-winning point out of courtesy. Game point refers to the situation where one player can win the game if they win the current rally. It is a point series with a required two-point margin of victory. If a game goes past 21 points it ends when one team either goes up by two points or reaches Graphite is in fact an allotrope of pure carbon.
Manufacturers use graphite in the construction of most modern badminton rackets because it is generally lightweight and strong. Note : There are some similarities in the construction of rackets used in squash rules and regulations. The grip is a badminton term for the material covering the handle of a racket.
It is used to create better comfort and control. Gut fibers, gathered from intestinal parts of sheep and cows, were used before it became acceptable to use synthetic strings. As the name may suggest, a hairpin net shot resembles the shape of a hairpin. It is made from below and very close to the net. The hairpin shot would send the shuttle rising sharply near to the net and then drops abruptly downwards on the other side.
A half-court shot is mostly effective in the doubles game. The shot is hit low towards the midcourt area. Hammer grip is another one of those quirky badminton expressions describing the way some beginners grab the racket over tightly like gripping a hammer. The handle refers to the end portion of a racket opposite the head and it is the part where a player takes hold.
It is the part of the shaft that the player grips to control the racket. The head is a part of badminton equipment relating to the racket. It is the main oval face portion of the racket that combines the frame with stringing and attaches to the shaft. The word 'help' is one of the badminton terms rarely heard in professional tournaments. It is more often used in badminton doubles rules where one partner shouts 'help' if they are in trouble and need their partner to make the next shot.
The high clear is a variation of a normal clear shot that arches high toward the opponent's baseline. This shot is intended to allow a team or player to reset defensively or to disrupt the opponent's timing. The high-lift is also called the high clear. The phrase refers to a defensive shot hit high and extremely deep into the challenger's back court area. The history of the badminton game originated as 'battledore and shuttlecock' in Greece and mainland Asia from the period of ancient civilization around 2, years ago.
This technique is often used to delay hitting the shot deliberately to observe the opponent's preparation or reaction. Hybrid stringing is one of the less common terminologies in badminton. It refers to having a racket made with two different types of string used for the mains and crosses.
Note : Check out our Pinterest badminton section displaying some great images about the sport, players, and equipment. An interval refers to either the second period of rest that occurs when the score reaches 11 for the first time in a game or the second break between games. Players are permitted to leave the court during this time. The badminton jump smash is accepted as the most powerful shot in the game and performed in mid-air.
Players use the jump smash instead of the normal smash because of its steeper angle and higher level of power. The kill is a fast, downward shot that cannot easily be returned to your court and usually ends a rally. The left service court box marks the boundary to the left side of each player when facing the net.
Normal play is continuous e. The international rules of professional badminton matches usually allow five minutes rest period between games two and three. A 'let' is a legitimate call which halts normal play and allows a rally to be replayed. A lift is a variation of a clear shot produced by an underhand stroke. The pass, arched high into the air, allows time for better defensive positioning.
A line judge, in terminologies related to badminton, is a pre-approved, unbiased individual responsible for determining whether or not shots land inside of the court boundaries.
A linesman is one of ten 10 officials who ensure the shuttlecock remains inside the lines of play. Note : One of the roles of line judges in badminton is informing the umpire when a player commits this kind of fault. Having a locked wrist is a badminton expression for players with an inflexible wrist.
This often results in the racket handle held parallel with the forearm - or sometimes pointing downward. The specific solution algorithm of the function is to use the contrast divergence algorithm, and the specific solution process will be described as follows in conjunction with specific applications. Before the teaching experiment to test that the wireless network communication and Kinect-assisted effect of the method applied to the teaching of the optional general college badminton class, the forehand high stroke technique and round return technique were tested, and the effect of the independent sample - test after is being analyzed by SPSS to indicate that the technical evaluation and conformance scores of the experimental class and the controlled group for the forehand high squad and the preselected backhand technical appreciation and conformance scores do not show significant differences.
Teaching experiment. At this time, the experimental class and the control class are comparable in indicators, laying a foundation for the next experiment and ensuring the convenience of the experiment. The student indicators before the experiment are shown in Table 2 :.
The flight trajectory of the pod is suitable for the ball to fall quickly after crossing the net. Combining the high ball in the backcourt can effectively mobilize the opponent and is the main offensive technique in the backcourt.
It can be seen in Table 3 that after the experiment, the comparison between the control class and the experimental class forehand technical evaluation score , indicating that there is a significant difference between the two. And because the average score of 7. Although the average score of 7. A forehand shot is aimed at the opponent hitting the ball in the backcourt or midfield.
Try to hit the ball as high as possible. The master hits the ball. The smash technique has the greatest hitting force, fastest speed, and greatest power and is an important means of offensive scoring.
It can be seen in Table 4 that after the end of the experiment, the average score of forehand in the experimental class was 7. The average forehand score of the control class is 7. There are significant differences in the achievement of the standard, so wireless network communication and Kinect-assisted teaching can help improve the performance of the badminton forehand technique evaluation and the achievement of the forehand goal.
Make statistics on the basic physical conditions of students, as shown in Figure 5. It can be seen that the students before the experiment have similar physical functions, regardless if the indicators between height, weight, and athletic ability are at a similar level, which shows that good results have been achieved in selecting students.
We train the students in the experimental group on wireless network communication and Kinect. The training content of this experiment is mainly divided into three parts: introduction of badminton, physical fitness training of badminton, and basic technical training of badminton.
Among them, wireless network communication and Kinect auxiliary training are mainly used in basic technical training of badminton and the other two training content experiments. There is no significant difference between the group and the control group. Before the training begins, students and parents are consulted through classroom inquiry or questionnaire surveys to understand the badminton learning experience of the experimental subjects, and further observation and screening of students with learning experience are carried out to determine their existing learning level.
The experience will not interfere with the experimental results, and the survey results are shown in Table 5. It can be seen that most of the students have no badminton learning experience, which also shows that in learning groups, the two groups of learning are in line with the positioning of badminton learners and have homogeneity. It can be seen in Figure 7 that both the experimental group and the control group have higher enthusiasm for badminton training, and there is no forced training.
There is no significant difference in badminton training interest between the experimental group and the control group. We taught different groups of students for 3 months and then compared the differences between the badminton parameters between the two groups. The changes in the technical control group of the experimental group are shown in Figure 8.
It can be seen in Figure 8 that regardless of the experimental group and the control group, the average value of the test data before and after training has been significantly improved, the variance is generally reduced, and the statistical analysis value is less than 0.
It shows that the physical fitness of the trainees before and after the training has been significantly improved; whether it is the traditional training method or the training method that combines wireless network communication and Kinect, the training effect has been achieved. We statistically analyze the physical fitness test data of the experimental group and the control group after the experiment, as shown in Figure 9.
In the independent - test, the values of the four test data are all greater than 0. We surveyed the two groups of experimental subjects about their interest in badminton after 3 months of teaching. The survey results are shown in Figure The survey found that most of the trainees are positive about their interest in badminton based on wireless network communication and Kinect, the cultivation of sports confidence, and the effect of badminton training. In the sense of progress, look forward to the opportunity to train and learn in this environment in the future.
Of course, the problems caused by wireless network communication and Kinect cannot be ignored. Some students cannot accept or adapt to this training method. Try to find solutions to make wireless network communication and Kinect acceptable to everyone.
With the emergence of new technologies, there are indeed certain difficulties for those who are not very skilled or have little exposure to it. It is impossible to say that there is no difficulty at all. In the wireless network with the communication and Kinect learning platform, it is not only the loading that comes with the use of new technology. The emergence of a new technology is always full of controversy.
The interaction between teachers, students, and classmates has brought closer the relationship, but it requires the cooperation and support of more people.
Although students have a certain degree of self-control ability and a certain ability to restrain themselves, sometimes, the nature to like to play is still exposed and the tasks assigned by the teacher may be forgotten.
This requires the teacher to set and participate in the evaluation during the implementation process and form an evaluation to fully mobilize the participation of students. This paper mainly studies the motion modeling method for the human motion data captured by Kinect and establishes a human skeleton model based on the Kinect motion data and uses the kinematics model and the captured motion data to drive human actions. Based on the motion model proposed in this paper, a motion evaluation method based on similarity comparison is proposed.
The algorithm is introduced into the action evaluation, and the movement data of different lengths are aligned on the time axis, and then, the distance is calculated as the evaluation index of the similarity of the two groups of actions. It makes up for the shortcomings of the traditional Euclidean distance in measuring the similarity of nonequal length data and can evaluate actions more objectively. While the complexity and variability of human movements make it impractical to describe them with a common mathematical model, there are no guarantees that different people will perform the same movement data; however, the same kinds of movements will always have similar characteristics.
Analyzing and categorizing the acquired human motion data and motion characteristics, and identifying the type of exercise performed is the next research focus of this article. The data that support the findings of this study are available from the corresponding author upon reasonable request. This is an open access article distributed under the Creative Commons Attribution License , which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Article of the Year Award: Outstanding research contributions of , as selected by our Chief Editors. Read the winning articles. Journal overview. Special Issues. Academic Editor: Mu Zhou. Received 11 Sep Revised 23 Nov Accepted 16 Dec Published 07 Jan Abstract Badminton is a sport with relatively delicate and complicated technical movements, which is widely welcomed in China.
Figure 1. Attributes IEEE Table 1. Figure 2. Figure 3. Figure 4. Index Control group Test group High-flying skill evaluation 0. Table 2. Index Control group Test group Forehand lob technical review 1. Table 3. Index Control group Test group Forehand technique review 2. Table 4. Figure 5. Fans of the original GTA Online have reacted to the news with a bit of sadness.
Now is the time to look back at the original GTA Online. It was a completely different experience for those on the PS3 and Xbox Here's a restrospective on what this game means to a lot of players. Some gave it one last shot, while others sadly didn't get a chance:.
It may seem rather silly, but GTA Online players put several hours into this game. PS3 and Xbox owners were the first to get their hands on this game. Some of them are really unhappy over the shut down, given their support in the early days:. It's truly a bittersweet experience for these original players. Unfortunately, GTA Online players cannot transfer their accounts elsewhere.
Anybody on the PS3 and Xbox will lose all their progress. The above tweet shows the sad reality of online games. No matter how much time is put into it, most of them eventually shut down for good.
Nonetheless, some players decided to go out with a bang. This player got all the necessary achievements before the servers shut down. The catch? Well, for one, the game is quite divisive. Meanwhile, the free offer is limited to Xbox Live Gold subscribers. In addition to December's Games With Gold lineup, all Xbox Live Gold subscribers on both generations of Xbox consoles -- plus the Xbox -- can download a game some may remember playing back in , but many will remember skipping because reviews of the game were divisive, to say the least.
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