Pandemic 2.5 game walkthrough
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About Captain Kitty. Frank Reich's game plans are designed to prevent wanton acts of self-destruction. Colts 26, Texans When a football team consistently loses while covering the spread, one of three things is likely to happen toward the end of the season:. The Lions are but against the spread. They have been seven-point home dogs all week, so the house hasn't really adjusted. They're showing no signs of cracking and should be relatively fresh after their mini-bye. That leaves the late-season victories.
Of course, the Vikings didn't become America's Wild Card Team by losing games like this one; they have not lost to the Lions since Let John Franklin-Myers come out and play again.
Hope the Eagles feature Jalen Reagor in their offense instead of running the ball down the Jets' gullet like they should have done against the Giants. Lull the Eagles into a variation on the Titans upset, where a few turnovers and a pile of penalties decide the outcome.
We're assuming Jalen Hurts ankle plays because everyone is assuming Hurts plays, but if Gardner Minshew gets the start, pressure the daylights out of him and hold him to his one highlight per game. It's conceivable that the Jets are making progress.
But the Eagles should win simply by dominating the line of scrimmage on both sides. Eagles 22, Jets The Bengals rank 7th in the NFL in variance , meaning that six teams are theoretically less predictable than they are. But those teams are either steadily improving Patriots , somewhat steadily declining Bills , or have been forced to start wildly different rosters due to injuries throughout the season Saints, Panthers, Browns.
The Bengals are truly the NFL's most unpredictable team. Their rushing DVOA has ranged from Their run defense has been relatively consistent and effective, though it reached a below-average Special teams?
A low of It's true that the Bengals are playing much better since their bye, but they posted their worst back-to-back DVOA games just before the bye, so it's unclear how real their improvement is. The Chargers are far more reliably unreliable.
They'll move the ball on offense and allow opponents to move the ball on defense. Wins and losses come down to field goals a Chargers weakness , field goal luck another "weakness" right now , fourth-down conversions a Chargers strength and fumble luck yet another "weakness".
In one three-play early-game sequence in last week's loss to the Broncos, an apparent Teddy Bridgewater strip-sack was reversed into an incompletion and a lunging Drew Lock fumble turned a sack into a holy-roller third-down conversion that extended a Broncos touchdown drive. The Chargers have recovered just five of opponents' 16 fumbles, which is another one of those indicators like hidden points on special teams that point toward improvement down the stretch.
Walkthrough isn't wagering on this game, because it's crazypants to try to choose between an unlucky team that cannot play special teams and a Random Result Generator. The Bengals have the higher ceiling but lower floor. Yet we feel fairly certain that the Chargers are the better team. Chargers 31, Bengals Or maybe vice versa. Who can tell? As has been covered elsewhere on Football Outsiders this week: the Seahawks average 5.
Their offense is collapsing into a three-and-out singularity, with approximately 1. As discussed last week , Walkthrough is skeptical of the 49ers' ability to sustain offensive success the way they have been playing, because their Roundabout drives are too often sustained by defensive penalties on third downs. That said, the entire first half of this game could be a pair of play 49ers drives, with a Seahawks three-and-out and a two-point conversion return after a touchdown wedged in between.
Thursday's Walkthrough covered the Chiefs rather thoroughly. It also touched on the Broncos a bit when discussing hidden special teams points. This is a matchup of an on-paper Super Bowl contender trending in the right direction against an on-paper wild-card welterweight that is at least not trending in the wrong direction. Factor in Andy Reid's and-Negative-6 career win-loss record coming off bye weeks, and it's hard to pick against the Chiefs, though the spread isn't very appealing.
Teddy Bridgewater has cracked 25 completions three times and has also come in at 24, 23, and Patrick Mahomes has thrown over 30 completions three times and has not completed under 20 passes in a game all season.
Chiefs 28, Broncos Thomas and Samuel make Washington a stealth wild-card threat, despite the losses of defenders Chase Young and Montez Sweat, whom Washington oddly doesn't miss very much.
They will also provide a true late-season read on Taylor Heinicke, who has earned a bridge season but could earn much more if the franchise talks themselves into him as their starter. Walkthrough would trade Heinicke back to the Panthers for a pair of high draft picks you know they would offer 'em while his stock is high and the Panthers self-esteem is low this offseason, but there are sillier options than building a YAC-and-defense powerhouse around him for the short term if he plays well against beatable opponents down the stretch.
The Raiders were 2. It starts at the same difficulty as the Final Episode save that you used to create it. There is no lowering or raising the difficulty. The only difficulty related Achievement, Critical Competitor, unlock if you manage to complete the Secret Episode on Critical.
With the story in BBS being so short, you will not be nearly as close to max level at the end as you would in the other games. There is no Achievement for hitting level 99, but the stat upgrades can be useful for defeating the harder optional bosses.
In an abrupt change from the previous games, BBS does not award Abilities on level up. They are now acquired through Command Melding, this game's version of Item Synthesis. Abilities are broken up into three categories: Prizes, Stats, and Support. Some Abilities, such as Scan or Leaf Bracer, can only be equipped one time. The list of Abilities is the same for all three characters, and is provided below. Each table shows the name of the Ability and how many copies of it you can equip.
With Abilities moving to the Command Melding section, there still needs to be something to give out as a a Bonus Reward. Additionally, some Bonus Levels will reward a character with a brand new Style Command see below. In a stark departure from other games, Birth By Sleep uses a Command Deck to give the characters improved attacks, including spells Fire, Cure, etc.
On Beginner, Standard, and Proud difficulty, the characters start with three open spots in the deck, with capacity upgrades awarded as Bonus Levels see above. This maxes out at eight slots by the end of the story. On Critical, they start with five spots, but still max out at eight. Terra, Ventus, and Aqua all have access to different Commands.
These are outlined in game in the Reports section, and I have recreated those lists on the Reports pages further into the guide. Most of the Commands in the game are found in treasure chests or dropped by enemies. I highly recommend trying them out as you get them and building a deck that works for you. This is a hidden reward that you receive along with regular experience from defeating enemies.
Commands can increase anywhere from three levels to five before they reach the maximum. Most Melding recipes require Commands to be at maximum level before they can be used up, but this is not a universal truth. While melding Commands, you can use an option synthesis crystal. These crystals are found in treasure chests and dropped from enemies, and add Abilities to Commands.
The different crystals will impart different Abilities depending on the new Command being melded. Shotlocks are a brand new offensive ability introduced in Birth By Sleep.
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